In this chapter, we saw how to create an executable version of the game and properly configure it so you can share it with not only your friends but potentially the world! We also discussed how to profile our build; remember that doing that will give us more accurate data than profiling the editor, so we can better improve the performance of our game.
But before doing that, let's discuss some final details. These are not Unity-related details, but game-related ones; things you need to consider before and after showing your game to people other than yourself or any person that saw your game while it was being developed. We will do this in the next chapter.