Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
20
Chapter 20: Building the Project

Creating a responsive UI

Nowadays, it is almost impossible to design a UI in a single resolution, and our target audience display devices can vary a lot. A PC has a variety of different kinds of monitors with different resolutions (such as 1080p, 4k, and so on) and aspect ratios (such as 16:9, 16:10, ultra-wide, and so one), and the same goes for mobile devices. We need to prepare our UI to adapt to the most common displays, and Unity UI has the tools needed to do so.

In this section, we will explore the following UI responsiveness concepts:

  • Adapting objects' positions
  • Adapting objects' sizes

We are going to explore how the UI elements can adapt their position and size to different screen sizes using advanced features of the Canvas and RectTransform components, such as Anchors and Scalers.

Adapting objects' positions

Right now, if we play our game, we will see how the UI fits nicely onto our screen. But if for some reason we change the Game...