We just used the UI to pass on data to the user so that they know what is happening, but sometimes that's not enough. We can reinforce game events using other types of feedback, such as sound and explosions, which we integrated in previous chapters.
In this section, we will explore the following feedback concepts:
- Scripting visual feedback
- Scripting audio feedback
- Scripting animations
We will start seeing how to make our gameplay have more feedback, with different visuals used in the right moments, such as audio and particle systems. Then, we are going to make the animations of our characters match these moments, for example, we will create the illusion that they are actually walking.
Scripting visual feedback
Visual feedback is the concept of using different VFX, such as particles and a VFX Graph, to reinforce what is happening. For example, say right now we are shooting and we know that this is happening because we can see the...