Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project

Using advanced effects

The effects we are going to see in this section don't differ a lot from the previous ones; they are just a little bit trickier and need some background to properly use them. So, let's dive into them!

In this section, we are going to see the advanced effect concepts of

High Dynamic Range (HDR) and Depth Maps.

Advanced effects

Let's start by discussing some requirements for some of these effects to work properly.

HDR and Depth Map

Some effects not only work with the rendered image but also need additional data. We can first discuss the Depth Map, a concept we already discussed in the previous chapter. To do a recap, a Depth Map is an image rendered from the point of view of the camera, but instead of generating a final image of the scene, it renders the scene objects' depth, rendering the objects in shades of gray. The darker the color, the further from the camera the pixel is, and vice versa. In the following screenshot, you...