Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project

Using AR Foundation

When it comes to AR, Unity has two main tools to create applications: Vuforia and AR Foundation. Vuforia is an AR framework that can work on almost any phone and contains all the needed features for basic AR apps, but with a paid subscription for more advanced features. On the other hand, the completely free AR Foundation framework supports the latest AR native features of our devices but is supported only by newer devices. Picking between one or the other depends a lot on the type of project you're going to build and the target audience. However, since this book aims to discuss the latest Unity features, we are going to explore how to use AR Foundation to create our first AR app for detecting the positions of images and surfaces in the real world. So, we'll start by exploring its API.

In this section, we will examine the following AR Foundation concepts:

  • Creating an AR Foundation project
  • Using tracking features

Let's start...