Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project

Integrating assets

We have just imported lots of files that can be used in several ways, so the idea of this section is to see how Unity integrates those assets with the GameObjects and components that need them.

In this section, we will cover the following concepts related to importing assets:

  • Integrating terrain textures
  • Integrating meshes
  • Integrating materials

Let's start using tileable textures to cover the terrain.

Integrating terrain textures

In order to apply textures to our terrain, do the following:

  1. Select the Terrain object.
  2. In the Inspector, click the brush icon of the Terrain component (second button).
  3. From the drop-down menu, select Paint Texture:

    Figure 5.14 – The Paint Texture option

  4. Click the Edit Terrain Layers… | Create Layer option.
  5. Look for the terrain texture you downloaded previously in the texture picker window that appears:

    Figure 5.15 – Texture picker

  6. You will see how the...