Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project

Chapter 19: Scene Performance Optimization

Welcome to the third part of this book—I am glad you have reached this part as it means that you have almost completed a full game! In this chapter, we are going to discuss optimization techniques to review your game's performance and improve it, as having a good and constant framerate is vital to any game. Performance is a broad topic that requires a deep understanding of several Unity systems and could span several books. We are going to look at how to measure performance and explore the effects of our changes to systems to learn how they work through testing.

In this chapter, we will examine the following performance concepts:

  • Optimizing graphics
  • Optimizing processing
  • Optimizing memory

By the end of this chapter, you will be able to gather performance data of the three main pieces of hardware that run your game—the GPU, CPU, and RAM. You will be able to analyze that data to detect possible performance...