So, we have reached a point where the game is mature enough to test it with real people. The problem is that we can't pretend people will install Unity, open a project, and hit Play. They want to receive a nice executable file to double-click and play right away. In this chapter, we are going to discuss how we can convert our project into an easy-to-share executable format.
In this chapter, we will examine the following build concepts:
- Building a project
- Debugging the build