Welcome to the third chapter of the book—here is where the hard work starts! In this chapter, we will develop some base knowledge of Unity in order to edit a project. We will see how to use several Unity Editor windows to manipulate our first scene and its objects. Also, we will learn how an object or Game Object is created and composed and how to manage complex scenes with multiple objects using Hierarchies and Prefabs. Finally, we will review how we can properly save all our work to continue working on it later.
Specifically, we will examine the following concepts in this chapter:
- Manipulating scenes
- GameObjects and components
- Object hierarchies
- Saving scenes and projects