Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Refactoring level 2


At this point, our project is composed of two scene files; a main scene file that contains the persistent _global GameObject hierarchy, and the LEVEL1 scene file that contains the _level1 hierarchy for all of the level 1 scripts and objects. While TESTBED2 and TESTBED3 were designed to be played as standalone levels, our final game framework is not. Hence, we now need to port and integrate the remaining game content into this pattern.

  1. Open the TESTBED2 scene file into the editor. Locate the _global and _level2 GameObjects in the Hierarchy tab.

  2. Copy the _level2 GameObject with Ctrl + C.

  3. Create a new scene file named LEVEL2.

  4. Paste the _level2 object hierarchy into this scene with Ctrl + V.

  5. You now have an appropriate scene file package for level 2. Let's repeat the process for level 3.

  6. Open the TESTBED3 scene file into the editor. Locate the _global and _level3 GameObject in the Hierarchy tab.

  7. Copy the _level3 GameObject with Ctrl + C.

  8. Create a new scene file named LEVEL3.

  9. Paste...