Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
About the Author
About the Reviewers


We have shown how to apply the Player, InteractiveObj, ObjectInteraction, InventoryMgr, and MissionMgr classes that we developed in the first two chapters to create a fun "collect-and-interact" mechanic system for our e-learning game. We also reviewed a model of fun and "gamification" and how this model can be used in e-learning games to design content that will present and encourage consolidation of learning objectives in the user.

Going forward, we will review our code thus far, and make some maintenance changes to future proof the code, ensuring we can extend it and that it will remain suitable for subsequent e-learning games with a different content.