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  • Book Overview & Buying Creating E-Learning Games with Unity
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Creating E-Learning Games with Unity

Creating E-Learning Games with Unity

By : David Horachek
4.4 (10)
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Creating E-Learning Games with Unity

Creating E-Learning Games with Unity

4.4 (10)
By: David Horachek

Overview of this book

Table of Contents (17 chapters)
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Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Reflecting on our code changes


Before we can test our code properly, let's reflect on what we have done. While we have made our game framework more flexible and extensible, we have also broken some assumptions from before that need repairing as discussed in the following points:

  • The MissionManager class has been renamed to Game. This means that all scripts that used to do a GameObject.Find("MissionManager") need to be updated to Find("Game").

  • We have separated some objects into the MAIN scene and some into the LEVEL1 scene. This means that objects that have a reference to an object that is now in another scene will be broken. To repair these, we need to modify the code for the object in the scene. See SetupSceneOne for an example of this.

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83
Tech Concepts
36
Programming languages
73
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Creating E-Learning Games with Unity
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