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Creating E-Learning Games with Unity
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Level 1 signals level 2 to load when the Level 1 completes pop up's Next button is pressed; it signals for the _level1 GameObject to be destroyed and the _level2 GameObject to be loaded from the LEVEL2 scene file. We must refactor the start-up logic of _level2 so that we can find and connect some object references to GameObjects in the _global hierarchy.
Create a new script named Level2Extras, and attach an instance of it to the _level2 GameObject. This script will be used to directly access certain GameObjects inside _level2 for enabling and disabling.
Give the Level2Extras script the following three public GameObject references; these are the assorted GameObjects that this script will be in charge of activating:
public GameObject raceStartup;public GameObject setupLevel2;public GameObject LevelLogicObj;
Drag-and-drop the LevelLogicObj object from the _level2 GameObject hierarchy into the LevelLogicObj reference of the Level2Extras script...
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