Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We have learned how to develop interactive objects, an inventory system, and a mission tracking system. We have shown examples of how components attached to GameObject can communicate with one another. We have extensively used the list container and the search pattern to implement tracking and inventory maintenance methods. Going forward, we will use these systems in conjunction with a little applied psychology and gamification theory to develop the first mission in our game.