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Book Overview & Buying
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Table Of Contents
Direct3D Rendering Cookbook
Justin Stenning, a software enthusiast since DOS was king, has been working as a software engineer since he was 20. He has been the technical lead on a range of projects, from enterprise content management and software integrations to mobile apps, mapping, and biosecurity management systems. Justin has been involved in a number of open source projects, including capturing images from fullscreen Direct3D games and displaying in-game overlays, and enjoys giving a portion of his spare time to the open source community. Justin completed his Bachelor of Information Technology at Central Queensland University, Rockhampton. When not coding or gaming, he thinks about coding or gaming, or rides his motorbike. Justin lives with his awesome wife, and his cheeky and quirky children in Central Victoria, Australia.
To Lee, thanks for keeping things running smoothly using your special skill of getting stuff done and of course for your awesomeness. To the kids, yes, I will now be able to play more Minecraft and Terraria with you.
I would like to thank Michael for taking a punt on me all those years ago and mentoring me in the art of coding.
I would also like to thank the SharpDX open source project for producing a great interface to Direct3D from the managed code, and Blendswap.com and its contributors for providing such a great service to the Blender community.
Thank you to the reviewers who provided great feedback and suggestions throughout.
Lastly, a big thank you to James, Priya, Wendell, and all the folks at Packt Publishing who have made this book possible.
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