Justin Stenning, a software enthusiast since DOS was king, has been working as a software engineer since he was 20. He has been the technical lead on a range of projects, from enterprise content management and software integrations to mobile apps, mapping, and biosecurity management systems. Justin has been involved in a number of open source projects, including capturing images from fullscreen Direct3D games and displaying in-game overlays, and enjoys giving a portion of his spare time to the open source community. Justin completed his Bachelor of Information Technology at Central Queensland University, Rockhampton. When not coding or gaming, he thinks about coding or gaming, or rides his motorbike. Justin lives with his awesome wife, and his cheeky and quirky children in Central Victoria, Australia.
Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
Overview of this book
Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Direct3D
Rendering with Direct3D
Rendering Meshes
Animating Meshes with Vertex Skinning
Applying Hardware Tessellation
Adding Surface Detail with Normal and Displacement Mapping
Performing Image Processing Techniques
Incorporating Physics and Simulations
Rendering on Multiple Threads and Deferred Contexts
Implementing Deferred Rendering
Integrating Direct3D with XAML and Windows 8.1
Further Reading
Index
Customer Reviews