Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Choosing a visual style


Before we start designing the characters and environment, we need to set a visual guideline in order to ensure a consistent design throughout the game. When you place the characters together with the environment, they should fit with the background, and they should not have too distinctive art style and quality from each other as if the characters and environment were taken from different games.

Generally, visual style can be split between two categories: realistic and stylized. It's entirely up to you what type of style you want to pick for your game, whether it's ultrarealistic, extremely stylized, or somewhere in between. It depends on the vision you set for your game as well as your team's capability in delivering the art style. Discuss with your teammate what type of visual style they are comfortable with and make sure that you understand your team before you start, which will prevent a lot of troubles from happening during production stage.