Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Twitching with the Twitch API


An API, or Application Programming Interface, is a set of software tools for creating applications that integrate with other software or services. In our context, the Twitch API defines how we can programmatically integrate our game with Twitch.

In Lumberyard, we can use the Twitch:API:GET Flow Graph node to make calls to the Twitch API. That node, shown below, has three inputs and two outputs. The inputs consist of the channel name, the specific API_Key, and Get to start the API call. The outputs are used for returned values and error handling.

Using the API, we can go beyond what is available to us using Lumberyard's Flow Graph Editor. The Twitch API and supporting documentation are available at https://github.com/justintv/Twitch-API.