Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Taking your game beyond the Lumberyard Editor


So far we have created game levels and explored existing sample game levels to learn how to use the Lumberyard Editor and its primary functionality. In each case, we played the game using Game Mode within the Editor. That is great for testing your games, but you cannot expect users to have a copy of the Lumberyard Editor. So, we need to publish the game in a format that permits others to play it.

We can use Lumberyard to create games for computers running the Windows operating system and the Xbox One and PlayStation 4 game consoles. At the time of this book's publication, support for deploying to mobile devices running iOS and Android was in preview, and therefore not covered in this chapter. In addition, support for computers running the Mac and Linux will be forthcoming.

Next, we will look at the external requirements for publishing to the Xbox One and PlayStation 4 game consoles. Then, we will conclude this section with an overview of publishing...