Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we reviewed, at a high-level, the steps necessary to publish your Lumberyard games so that they are accessible to others. We looked at the different distribution platforms supported by Lumberyard and additional requirements for console development. We reviewed the three types of game build (release, debug, profile) and their uses. We also looked at two of the testing tools bundled with Lumberyard.

In the next (and final) chapter, we will take a glimpse at what is possible with Lumberyard, beyond the basics. We will explore concepts such as Virtual Reality, the Waf Build system, Lumberyard's cinematics system, system streaming, and memory handling. We will also explore Amazon Web Services to uncover key additional services not covered in previous chapters.