Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Lumberyard's cinematics system


Cinematics are a great way to showcase your game. They can be used as promotional videos and even as in-game cut scenes. These are more than simple animations; they are complex scripted events. Common uses are for reaching a boss level, death sequences, leveling up, and other grandiose game uses.

Most of the time, game cinematics are static. In Lumberyard, cinematics can be interactive. To access them, you select View | Open View Pane | Track View from the top menu. This opens the Track View Editor.

As you can see from the next screenshot, the Track View Editor is chock-full of functionality. Creating cinematics is a complex process that involves great levels of meticulous precision. The Track View Editor has an interface similar to animation and video editing software, which uses layers. Using the editor, you create scenes, layers, and sequences.

When working with cinematics in Lumberyard, it is helpful, as far as possible, to use previously created animations...