Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Memory handling


Amazon Lumberyard is intended for building AAA games, which implies high-quality, memory-intensive games. Memory, as it applies to our games, can be grouped into three broad categories: physical memory required for the game, memory requirements on the player's console or computer, and cloud-based storage requirements. In this section, we will briefly look at each of these three categories.

Physical memory for the game

It might not seem that how much physical disk space a game takes is an issue worth writing about. Remember, we are talking about AAA games, which are usually very large. If you are developing your game for a mobile device or a gaming console, then you will have to deal with additional restrictions. Mobile platform distribution networks, such as Apple's App Store and Google Play, have restrictions on the size of binary files uploaded to their respective stores. In additional, some consoles require a game to be playable within a specific amount of time once selected...