In this chapter, we created our game world and made several additions and modifications to help make the game world come alive. Our goal was to create an immersive environment that our players will appreciate. Specifically, we applied colored textures to our terrain, added vegetation, and used sculpting to create hills and mountains. We also created lights and shadows using the Time of Day editor. We added a river to give our world an added bit of realism.
Our final accomplishment in the chapter was to test our game world in Game Mode. To enable this, we created a player controller with a camera and input controls. After putting our level in Game Mode, we were able to control the player-character and travel in our game world.
In the next chapter, we will focus on 3D characters. So far, we have only used the robot character that came with Lumberyard. We will look at two other options for player-characters. First, we will create our own 3D character using Lumberyard's character tool...