Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Creating your own character


When we create a character using Geppetto, we start by creating a character definition file: a .cdf file. An important precursor to creating the character definition file is to have already created, at a minimum, a character skeleton file (.chr) and a skinned geometry file (.skin). These files can be generated from Autodesk Maya or Autodesk 3DS Max.

Note

For instructions on how to generate the .chr and .skin files, consult the Autodesk Maya or Autodesk 3DS Max documentation. Additional support is available in the Lumberyard documentation.

Character definition file

Here are the steps to create a new character definition file using Geppetto:

  1. Select View | Open View Pane | Geppetto from the pull-down menu to open Geppetto.

  2. In the pull-down menu, select File | New Character. This will open a Create Character file dialog window:

  3. Enter Farmer_Boy for the filename.

  4. Navigate to where you would like the new character definition file to be saved and click the Save button. You might...