Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Basic animation concepts


Animation is more than the art of motion. The 3D games we play are full of motion, not all of it is animation. It is important to differentiate between the two. Motion is when an object moves or is moved. If an apple falls from a tree, it moved from the tree to the ground. This is an example of motion. Animation is when something moves on its own. The apple's descent to the ground did not occur because the apple was alive and decided to fall to its death; rather, the apple was forced to move either by gravity or other means.

When a player throws a hand grenade into a moving vehicle, the vehicle is likely to explode. The motion involved is the hand grenade's flight, and the vehicle's forward motion. The explosion will cause several particles of the vehicle, and people and things in it, to catapult in various directions. This is an example of physics creating motion. We will explore game physics in Chapter 6, Creating Gameplay. What about the player throwing the hand...