Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Getting familiar with Mannequin's UI


The Mannequin system is accessible using the top menu. Select View | Open View Pane | Mannequin Editor. As you can see in the following screenshot, there are five areas of the Mannequin interface:

Area A –€“ pull-down menus

There are four top-level pull-down menus: File, Previewer, View, and Tools.

The menu options are not always enabled. They are contextual in nature which means they will only be enabled, or available to you, if they are of use based on the current context of your work.

File menu

The File menu provides you with the ability to:

  • Load a Preview Setup file. These files are XML files that were discussed in the previous section.

  • You can use the Context Editor to edit a Preview Setup file.

  • The Animation DB Editor is used to create and edit an animation database.

  • The Tag Definition Editor is where you can add, edit, remove, and manage your fragment tags. The green plus icon in the top-left corner of the Mannequin Tag Definitions Editor dialog window...