Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we reviewed game animation concepts and discussed external content creation tools that are needed to create animations. In addition to revisiting Geppetto, you were introduced to Mannequin, Lumberyard's animation tool. The complexities of Mannequin were broached with suggestions to explore the game engine's documentation for advanced uses of the system. Mannequin's user interface was fully explored.

We also took a preview of Flow Graphs, Lumberyard's visual scripting system. We used Flow Graphs to look behind the green curtain and learn how animations are governed. Both user-initiated and automatic animations were covered. This preview of Flow Graphs will serve as a nice primer for the next chapter.

In the next chapter, we will start creating gameplay. This will include a look at game logic, AI, and game physics. We will look at pre-built examples and create gameplay of our own.