Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Audio Controls Editor


The Audio Controls Editor is accessible using the View | Open View Pane | Audio Controls Editor. This editfor is where you will map your game entities, such as actions and events, to the audio system:

The Audio Controls Editor has a three-column layout. The first column is presented in hierarchical form and is the Audio Translation Layer panel. The second and third columns are the Inspector and Middleware Controls panels, respectively.

You can navigate to specific items in the Audio Translation Layer panel by clicking the gray triangles to the left of the folder icons. When the triangle points to the right, it can be clicked to expand the section. This results in the triangle pointing downwards:

When an item is selected in the left-most column, the item's metadata is displayed in the Inspector pane:

The Inspector pane displays the item's name and scope. There is also an Auto Load checkbox that can be selected or de-selected. The individual sounds are listed in the...