Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we scratched the surface of audio concepts regarding Amazon Lumberyard games. We looked at Lumberyard's Audio System architecture. We also reviewed the Wave Works Interactive Sound Engine. Following that review, we installed the Wwise LTX software. To make our exploration of the audio system more in-depth, we downloaded and installed asset packages and the Legacy Game Sample from the Lumberyard website. We concluded our review of Lumberyard audio with a look at audio areas, audio triggers, and the Audio Controls Editor.

In the next chapter, we will look further into AWS as they apply to Lumberyard. Specifically, we will look at Cloud Canvas, Cloud Storage, Simple Queue Service, and Simple Notification Service.