-
Book Overview & Buying
-
Table Of Contents
Hands-On Unity 2020 Game Development
By :
At our current game status, we mostly have a static Scene, without considering the Shader and particle animations. In the next chapter, when we will add scripting to our game, everything will start to move according to the behavior we want. But sometimes, we need to move objects in a predetermined way, such as with cutscenes, or specific character animations, such as jumping, running, and so on. The idea of this chapter is to go over several Unity animation systems to create all the possible movements of objects we can get without scripting.
In this chapter, we will examine the following animation concepts:
By the end of this chapter, you will be able to create cutscenes to tell the history of your game or highlight specific areas of your level, as well as create dynamic...