Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
20
Chapter 20: Building the Project

Using postprocessing

postprocessing is a Unity feature that allows us to apply several effects (a stack of effects) one on top of the other, which will alter the final look of an image. Each one will affect the finished frame, changing the colors in it based on different criteria. In the following screenshots, you can see a scene before and after applying image effects. You will notice a dramatic difference, but that scene doesn't have any change in its objects, including lights, particles, or meshes. The effects applied are based on pixel analysis. Have a look at both scenes here:

Figure 9.1 – A scene without image effects (left) and the same scene with effects (right)

Something to take into account is that the previous postprocessing solution, postprocessing Stack version 2 (PPv2) won't work on the Universal Render Pipeline (URP); it has its own postprocessing implementation, so we will see that one in this chapter. Anyway, they are...