Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Managing user interfaces with Storyboards


A Storyboard can be considered a container of XIB files that can be connected through navigation logics. You can also use more than one Storyboard to organize view controllers in different groups. For example, you can have a Storyboard that manages all the view controllers for the settings of an application and another to handle the application's core.

Each Storyboard has an entry point controller called initial view controller that defines where the navigation starts. It is used by the application's launch process described in Chapter 1, UI Fundamentals, to define which controller of the main Storyboard to show when the application starts. The initial view controller is visually highlighted with a gray arrow pointing to the left of the view controller. To set the preferred initial view controller, you can manually move the arrow from another controller or check the voice "is initial view controller" in the Attributes inspector.