Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you saw how to implement a completely custom control by designing an adaptable layout and programming the whole control interaction.

You can experiment a lot with this new topic, and you can also create some new controls that you can (proudly) share with your fellow developers. A really interesting community where you can find inspiration for custom controls is http://www.cocoacontrols.com. Users here share their GitHub repositories, and you can try them in real time (with the help of a cool responsive web plugin) or just download the code and play with it!

The next chapter will be a gentle introduction to core graphics, one of the most (in) famous Cocoa frameworks. You will learn the basics of the framework and how to use it to perform even more customized drawing.