Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Customizing the control with UI Appearance


The control that we created in this chapter can be easily customized by modifying its class code directly. A better approach might be leveraging on UIKit Appearance, adding more flexibility in the way you (or other developers) can adapt the style of this control without modifying the existent class code. We already discussed this feature in Chapter 2, UI Components Overview – UIKit, while discussing UIKit controls. Let's take a look at how to use this with your custom control now.

Track colors are the elements that we will customize to obtain a better integration of ThermostatSlider with different user interfaces.

The only step to make these properties accessible to UI Appearance is to set them as dynamic, as follows:

dynamic var hotTrackColor = UIColor(red:1.0, green:0.4, blue:0.4, alpha: 1.0)

dynamic var coldTrackColor = UIColor(red:0.4, green:0.6, blue:1.0, alpha: 1.0)

Now, from the view controller implementation, you can override the values using...