Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Size classes


So now we've built out all of our views in our storyboard, connected them with segues, and set constraints using Auto Layout, and everything is perfect! Or… is it? If you've tried to rotate your phone into landscape, you may have noticed that everything is decidedly not perfect. Our constraints don't hold up particularly well when the screen becomes so wide and short.

But what should we do? It would be nearly impossible to come up with a set of constraints that are so robust that they work in all sizes and orientations that a device can come in. Luckily, there is one last feature that solves this very problem: size classes.

Size classes are a way to group constraints into categories that are general enough that you don't have to design for each individual device, but specific enough to change rules depending on the heights and widths of a device. The biggest use case for size classes are for when you switch between landscape and portrait modes, or when you use multitasking views...