Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Preface

In today's mobile-oriented world, iOS development has become one of the most lucrative skills in the tech industry. Many existing companies can benefit from a well-designed app (just look at Starbucks), and mobile apps have created entirely new businesses by disrupting existing industries (such as Uber) or creating new ones (such as Snapchat).

Over the course of this book, we'll be walking through the basics of iOS development by focusing on the Xcode suite of tools, which is the primary software package used to develop iOS (and watchOS, tvOS, and OSX) applications. Along the way, we'll touch upon many subjects, such as the fundamental concepts behind iOS app architecture, the Swift 3 programming language, creating iOS and watchOS applications from scratch, and much more!

The goal of this book is to give you a wide sampling platter of the many different sides to iOS development. By the end, you will have directly touched many unique aspects of app development and will have built your first app from concept to app store!

Welcome to Learning Xcode!

What this book covers

Chapter 1, Starting your iOS Journey, covers the developer's responsibilities, an overview of the Xcode 8 toolset, and an introduction to Model-View-Controller application architecture.

Chapter 2, Welcome to Xcode, looks at the main Xcode application in detail, covering many different areas, modes, and editors.

Chapter 3, Introduction to Swift 3, teaches you the basics of the Swift programming language, from variables and functions to brand new features, such as error handling.

Chapter 4, Using Storyboards, Auto Layout, and Size Classes, covers the visual development side of Xcode, called Interface Builder, in detail.

Chapter 5, Taking Advantage of Source Control in Xcode, gets you up to speed on the concept behind Git version control and how to enable it in Xcode.

Chapter 6, Building your First iOS App, teaches you how to break down an app idea into actionable chunks and then walks you through a full development cycle of app development for an app called Snippets.

Chapter 7, Integrating Multitouch and Gestures, looks at some of the many ways to use advanced touch information in your app through gestures and 3D touch shortcuts.

Chapter 8, Exploring Common iOS Frameworks, covers the concept of code frameworks and then dives into the UIKit, CoreLocation, and Social frameworks.

Chapter 9, Working with CoreData, teaches you the concept behind the CoreData framework and how to use it to save and load user data in an application.

Chapter 10, Creating a watchOS Companion App, looks at how to design and create a companion app for the Apple Watch by using the Snippets app created in Chapter 6.

Chapter 11, Advanced Input Using Sensors, covers the many sensors found in the iPhone using third-party charting frameworks and accessing sensors on Apple Watch.

Chapter 12, Sending Notifications, teaches you how to send the user actionable notifications in addition to displaying application badges and playing alert sounds.

Chapter 13, Writing Unit Tests, introduces the concept of writing code that tests your application code and teaches you how to implement these tests in Xcode.

Chapter 14, Debugging an iOS Application, covers the different ways to search for and eliminate bugs in your application code.

Chapter 15, Optimizing your App, gives you an overview of the tools in Xcode that help speed up the performance of your code and reduce the file size of your app's resources.

Chapter 16, Distributing an iOS App, walks you through the process of taking a finished app from Xcode to the App Store.

What you need for this book

In order to follow along with this book, you'll need a computer running Mac OS X 10.10 or later with Xcode 8 installed (free on the Mac App Store). In Chapter 5, we will also be using GitHub Desktop, which is a free download from the https://github.com/ website.

To get the most out of the book, you'll also need a recent iOS device (iPhone 6S or newer for the 3D touch segments) and a lightning cable to connect it to your computer. In the final chapter, you will need a paid ($99) Apple Developer Account to follow along with submitting an app to TestFlight and the App Store.

Who this book is for

Learning Xcode is intended for programmers looking to get a jump start into the world of iOS development. Whether you're a young student, who has only spent a few months with Java, or a seasoned developer, who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language, such as C++, C#, or Java.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include directive".

A block of code is set as follows:

struct SnippetData {
   
    init() {
        print ("new snippet created")
    }
   
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

func textViewDidEndEditing(textView: UITextView) {
    saveText(text: textView.text)
    dismissViewControllerAnimated(true, completion: nil)
}

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: " At the bottom of the window, you should see a drop-down menu for Command Line Tools."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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