Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

AR for Manufacturing with ARCore

In this chapter, we will create our first AR project using Google's ARCore tool. The main goal of this chapter is to introduce you to one of the latest and fastest-growing AR tools, ARCore. By the end of this chapter, you will have gained the necessary skills to create your own ARCore projects easily in Android Studio. At the same time, we present one of the uses of AR in manufacturing, that is, prototyping.

By the end of this chapter, you will have created a prototype viewer app where users will place 3D designs of industrial pieces, machines, and so on over flat surfaces, navigate around and through them, and manipulate them (move, rotate, and scale) with their fingers. With this knowledge, you will also be able to improve the current project and adapt it to your needs in this field.

In this chapter, we will cover the following topics...