Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Working with custom 3D models

In the previous section, we learned how to create a simple AR app with EasyAR to display a cube. In this section, we are going to import our own 3D model into Unity to visualize over the target and play with its materials and textures.

For this project, we are going to work with fbx, an exported format that allows us to include materials, textures, and animations. To see a list of all the exported and native 3D formats Unity accepts, please visit

Before including the models in our project, we will make a few changes to our scene to improve it:

  1. Select Directional Light in the Hierarchy window. Then, in the Inspector window, set the Shadow Type to No Shadows. Shadows are quite resource-consuming  and, in this case, the AR experience will benefit from not having shadows: