Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Creating an AR furniture viewer

Now that we have the main structure of the AR scene, we'll customize the app to create an AR furniture viewer that allows us to place chairs in the real world. The app will let us do the following:

  • Place a single chair on the ground
  • Duplicate the chair to create a cinema-like scene
  • Rotate the chair to adjust it to the environment

Let's get started!

Adding elements to our project

We will start by adding new elements to our project and scene, including the 3D model and a user interface:

  1. Create your own folder inside the Assets folder of the Project window and name it @MyAssets. Then, create three other folders called Images, Models, and Scripts inside it:
The new folders inside...