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  • Book Overview & Buying Enterprise Augmented Reality Projects
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Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
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Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects

5 (1)
By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)
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AR for Training with WebAR and Augmented Class!

In this chapter, we will explore two different tools that work on Android devices that can be applied to the training field. The first one will be based on WebAR, specifically, the Google Web Component <model-viewer>, which will let us visualize 3D models in a real environment through a web page using ARCore. We will be able to select a model from a series of them on the web page, place it in the real world, and manipulate it (move, rotate, and scale it).

The second one will be Augmented Class!, an educational-oriented authoring tool that will let us create AR training projects to show different elements (images, audio files, videos, and 3D models, among others) over images or real-life pictures, add interactivity to our projects, and exchange them between users.

The main goal of this chapter is to introduce you to two AR tools...

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