Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

AR for Retail with Vuforia

In this chapter, you will work with Vuforia, one of the most well-known AR SDKs that offers a wide variety of options (working with and without image targets, web and local recognition, and more), as well as examples that can be directly downloaded and tested. It has also the advantage of being integrated into the Unity editor, making it easier to develop with it.

This chapter's first main goal is to introduce you to the Vuforia SDK and how it works. Among its many features, you will learn how to use spatial recognition and augmentation to place 3D objects in the real world without the need for previously printed image targets. You will learn how to use Vuforia fusion with and without ARCore and you will acquire the skills to use Vuforia's elements in Unity. This chapter's second goal is to present you with an attractive use of AR...