Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

A random diversion

Sometimes in our apps we will want a random number, and Java provides us with the Random class for these occasions. There are many possible uses for this class. For instance, maybe our app wants to show a random tip of the day, or is a game that has to choose between scenarios, or is a quiz that asks random questions.

The Random class is part of the Java API and is fully compatible with our Android apps.

Let's have a look at how we can create random numbers, and later in the chapter we will put it to practical use. All the hard work is done for us by the Random class. First, we need to create an object of type Random:

Random randGenerator = new Random();

Then we use our new object's nextInt method to generate a random number in a certain range. This next line of code generates the random number using our Random object and stores the result in the ourRandomNumber variable:

int ourRandomNumber = randGenerator.nextInt(10);

The number that...