Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Chapter 7: Classes, Structures, and Enumerations

In the previous chapter, you've learned how to group instruction sequences together using functions and closures.

It's time to think about how to represent complex objects in your code. For example, think about a car. You could use a String constant to store a car name and a Double variable to store a car price, but they are not associated with one another. You've seen that you can group instructions together to make functions and closures. In this chapter, you'll learn how to group constants and variables together in a single entity using classes and structures, and how to manipulate them. You'll also learn how to use enumerations to group a set of related values together.

By the end of this chapter, you'll have learned how to create and initialize a class, create a subclass from an existing class, create and initialize a structure, differentiate between classes and structures, and create an enumeration...