Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Understanding the Model-View-Controller design pattern

The Model-View-Controller (MVC) design pattern is a common approach used to build iOS apps. MVC divides an app into three different parts:

  • Model: This handles data storage and representation, and data processing tasks.
  • View: This includes all the things that are on the screen that the user can interact with.
  • Controller: This manages the flow of information between model and view.

One notable feature of MVC is that view and model do not interact with one another; instead, all communication is managed by the controller.

For example, imagine you're at a restaurant. You look at a menu and choose something you want. Then, a waiter comes, takes your order, and sends it to the cook. The cook prepares your order, and, when it is done, the waiter takes the order and brings it out to you. In this scenario, the menu is the view, the waiter is the controller, and the cook is the model. Also, note that all interactions...