Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

To get the most out of this book

This book has been completely revised for iOS 15, macOS 12.0 Monterey, Xcode 13, and Swift 5.5. Part 4 of this book also covers the latest technologies introduced by Apple during WWDC 2021, which are Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay.

To complete all the exercises in this book, you will need:

  • A Mac computer running macOS 11 Big Sur or macOS 12.0 Monterey
  • Xcode 13.0 or later

To check if your Mac supports macOS 12.0 Big Sur, see this link: https://www.apple.com/macos/monterey/. If your Mac is supported, you can update macOS using Software Update in System Preferences.

To get the latest version of Xcode, you can download it from the Mac App Store. Most of the exercises can be completed without an Apple Developer account and use the iOS Simulator. If you wish to test the app you are developing on an actual iOS device, you will need a free or paid Apple Developer account, and the following chapters require a paid Apple Developer account:

Chapter 25, Getting Started with SharePlay

Chapter 26, Testing and Submitting Your App to the App Store

Instructions on how to get a paid Apple Developer account are in Chapter 26, Testing and Submitting Your App to the App Store.