Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Chapter 8: Protocols, Extensions, and Error Handling

In the previous chapter, you've learned how to represent complex objects using classes or structures and how to use enumerations to group related values together.

To end the section on Swift, you'll learn about protocols, extensions, and error handling. Protocols define a blueprint of methods, properties, and other requirements that can be adopted by a class, structure, or enumeration. Extensions enable you to provide new functionality for an existing class, structure, or enumeration. Error handling covers how to respond to and recover from errors in your program.

By the end of this chapter, you'll be able to write your own protocols to meet the requirements of your apps, use extensions to add new capabilities to existing types, and handle error conditions in your apps without crashing.

The following topics will be covered in this chapter:

  • Understanding protocols
  • Understanding extensions
  • Exploring...