Book Image

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
88
Index

44.3 Configuring Start and End Constraints

With the activity_main.xml file loaded into the MotionLayout editor, make sure that the Motion Layout box (marked E in Figure 44-5 below) is selected, then delete the default TextView before dragging and dropping a Button view from the palette to the top left-hand corner of the layout canvas as shown in Figure 44-4:

Figure 44-4

With the button selected, use the Attributes tool window to change the id to myButton.

As outlined in the previous chapter, MotionLayout animation is primarily a case of specifying how a view transitions between two states. The first step in implementing animation, therefore, is to specify the constraints that define these states. For this example, the start point will be the top left-hand corner of the layout view. To configure these constraints, select the start constraint set entry in the editor window (marked A in Figure 44-5):

Figure 44-5

When the start box is selected, all constraint...