Book Image

Build Your Own Programming Language

By : Clinton L. Jeffery
Book Image

Build Your Own Programming Language

By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Appendix: Unicon Essentials

This appendix presents enough of the Unicon language to help you understand the Unicon code examples in this book. This appendix is intended for skilled programmers and does not spend time introducing basic programming concepts. Instead, it presents Unicon while focusing on the interesting or unusual features compared to mainstream languages.

If you know Java, then most of the Unicon code in this book can be understood by looking at the corresponding Java code to see what is going on. You can look up whatever is not self-evident or explained by Java comparison here. This appendix is not a complete Unicon language reference; for that, see Appendix A of Programming with Unicon, which is available in standalone public domain form in Unicon Technical Report #8. Both Programming with Unicon and Unicon Technical Report #8 are hosted at unicon.org.

Syntactic Shorthand

The notation in this appendix uses square brackets, [], to denote optional features and...