Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Let's get even more physical


In the last chapter, we talked about how to integrate the physics engine into your code. We also started implementing physical bodies to the brick objects and now we'll need to do the same with other active game objects such as the paddle and the ball. Let's continue with this last half of the tutorial. We will continue using our main.lua file from the Breakout project folder.

physics.addBody()

Corona display objects can be turned into simulated physical objects using one line of code.

  • If no shape information is specified, the display object takes on the form of the actual rectangular boundary of the original image to create the physics body. For example, if a display object is 100 x 100 pixels, then that would be the actual size of the physics body.

  • If a shape is specified, then the body boundaries will follow the polygon provided by the shape. The shape coordinates must be defined in clockwise order, and the resulting shape must be convex-only.

  • If a radius is specified...