Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 6. Playing Sounds and Music

We hear sound effects and music in almost every type of media we encounter daily. Many notable games such as PAC-MAN, Angry Birds, and Fruit Ninja can be recognized just by their theme music or sound effects alone. Aside from the visual imagery we see in games, sounds help impact the mood conveyed in the storyline and/or during game play. Quality sound effects and music that pertain to the theme of your game helps to give your audience a realistic feel to the experience.

In this chapter, you will learn how to apply sound effects and music that can be added to your applications. We have the visual appeal down from creating Breakout and Panda Star Catcher in the previous chapters. Now let's enhance the sensory experience with our ears!

The main points we'll be going over are:

  • Loading, playing, and looping audio

  • Understanding how to play, pause, resume, rewind, and stop

  • Memory management (disposing audio)

  • Volume control

  • Performance and encoding tips

Let's create...