Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 4. Game Controls

So far we have completed the first half of our game in the previous chapter. We started on developing the initial structure for the project by introducing the game objects to the screen. Currently, the paddle and ball movement is inactive, but everything displayed in the simulator is scaled accordingly to the original game design. The last phase of completing this tutorial is to add in all the actions that will occur in the game, including object movement and updating the score.

In this chapter we will cover:

  • Moving the paddle using touch events and accelerometer

  • Collision detection between all game objects in the scene

  • Removing objects upon collision detection

  • Ball movement within screen boundaries

  • Calculating the score

  • Win and lose conditions

Home stretch! We can do it!